{"id":91,"date":"2025-08-19T20:34:00","date_gmt":"2025-08-19T20:34:00","guid":{"rendered":"https:\/\/chriscarlton.net\/?p=91"},"modified":"2025-08-27T21:22:11","modified_gmt":"2025-08-27T21:22:11","slug":"portfolio-progress-week-3","status":"publish","type":"post","link":"https:\/\/chriscarlton.net\/index.php\/2025\/08\/19\/portfolio-progress-week-3\/","title":{"rendered":"Portfolio Progress Week 3"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>What I\u2019ve Been Working On:<\/strong><\/h3>\n\n\n\n<p>This week, my focus shifted from core systems to enhancing the player experience and establishing the game&#8217;s atmosphere. The most significant change was switching the player controller from a third-person to a&nbsp;<strong>first-person perspective<\/strong>. This immediately creates a more immersive and claustrophobic feel, which is perfect for a dungeon crawler.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69d2e7f4e78c8&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69d2e7f4e78c8\" class=\"wp-block-image wp-lightbox-container\"><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/fso-lms4-mortal-assets.s3.amazonaws.com\/public\/232849\/2025_8_19\/b8b61d96-0cfe-4e8b-aaf9-8e87a97e5113\/firstPerson.png\" alt=\"\"\/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>To build on this, I&#8217;ve done an initial lighting pass and applied a&nbsp;<strong>green tint to the player&#8217;s view<\/strong>, simulating a night vision or found-footage camera aesthetic. I also implemented a functional&nbsp;<strong>splash screen<\/strong>&nbsp;on game startup and began updating some of the basic placeholder textures. In parallel, I&#8217;ve been collaborating with my artist, Erica, reviewing her latest asset deliveries and providing feedback to ensure they align with our vision.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69d2e7f4e929c&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69d2e7f4e929c\" class=\"wp-block-image wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1936\" height=\"1040\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/Splash.png\" alt=\"\" class=\"wp-image-95\" srcset=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/Splash.png 1936w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/Splash-300x161.png 300w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/Splash-1024x550.png 1024w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/Splash-768x413.png 768w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/Splash-1536x825.png 1536w\" sizes=\"auto, (max-width: 1936px) 100vw, 1936px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Current Status:<\/strong><\/h3>\n\n\n\n<p>The game now plays from a first-person viewpoint with a distinct &#8220;night vision&#8221; mood. The splash screen is functional, and the next set of art assets from Erica has been reviewed and approved for implementation.<\/p>\n\n\n\n<p><video src=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/GI_Week3a.mp4\" controls=\"false\" width=\"100%\" height=\"auto\"><\/video><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Next Steps:<\/strong><\/h3>\n\n\n\n<p>My top priority for the upcoming week is to begin&nbsp;<strong>integrating Erica&#8217;s newest assets<\/strong>&nbsp;into the procedurally generated levels, replacing the current blockout pieces with more detailed models. After that, I plan to start development on the&nbsp;<strong>main menu and pause systems<\/strong>, and working on sound for the dungeon which will be another major step toward creating a complete and polished experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What I\u2019ve Been Working On: This week, my focus shifted from core systems to enhancing the player experience and establishing the game&#8217;s atmosphere. The most significant change was switching the player controller from a third-person to a&nbsp;first-person perspective. This immediately creates a more immersive and claustrophobic feel, which is perfect for a dungeon crawler. To [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6,5],"tags":[],"class_list":["post-91","post","type-post","status-publish","format-standard","hentry","category-portfolio","category-school"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Portfolio Progress Week 3 - Chris Carlton<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/chriscarlton.net\/index.php\/2025\/08\/19\/portfolio-progress-week-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Portfolio Progress Week 3 - Chris Carlton\" \/>\n<meta property=\"og:description\" content=\"What I\u2019ve Been Working On: This week, my focus shifted from core systems to enhancing the player experience and establishing the game&#8217;s atmosphere. 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