{"id":120,"date":"2025-08-22T14:20:00","date_gmt":"2025-08-22T14:20:00","guid":{"rendered":"https:\/\/chriscarlton.net\/?p=120"},"modified":"2025-08-27T21:24:58","modified_gmt":"2025-08-27T21:24:58","slug":"portfolio-progress-week-3-pt-2","status":"publish","type":"post","link":"https:\/\/chriscarlton.net\/index.php\/2025\/08\/22\/portfolio-progress-week-3-pt-2\/","title":{"rendered":"Portfolio Progress Week 3 pt. 2"},"content":{"rendered":"\n<p><strong>What I\u2019ve Been Working On:<\/strong><\/p>\n\n\n\n<p>This week was all about adding crucial layers of immersion and functionality through audio design and core menu systems. I implemented a full suite of sounds to bring the world to life, including footstep audio for walking and running, jumping sounds, and a layer of creepy ambient music to build tension. The system is also dynamic, with the music changing when the player enters specific locations within the dungeon.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69d2e855c0e06&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69d2e855c0e06\" class=\"wp-block-image wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1025\" height=\"642\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/FootSteps.png\" alt=\"\" class=\"wp-image-123\" srcset=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/FootSteps.png 1025w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/FootSteps-300x188.png 300w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/FootSteps-768x481.png 768w\" sizes=\"auto, (max-width: 1025px) 100vw, 1025px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p>On the systems side, I&#8217;ve added a much-needed pause feature, complete with a functional pause menu, as well as the main menu for when the game first starts. Finally, I spent some time fine-tuning the dungeon generation algorithm. Adding the textured assets last week revealed some minor room connection and overlap issues that weren&#8217;t visible with the simple blockout shapes, so I\u2019ve been working to resolve those.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69d2e855c1471&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69d2e855c1471\" class=\"wp-block-image wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1098\" height=\"723\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/MainMenu.png\" alt=\"\" class=\"wp-image-121\" srcset=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/MainMenu.png 1098w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/MainMenu-300x198.png 300w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/MainMenu-1024x674.png 1024w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/MainMenu-768x506.png 768w\" sizes=\"auto, (max-width: 1098px) 100vw, 1098px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69d2e855c1a48&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"69d2e855c1a48\" class=\"wp-block-image wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1247\" height=\"591\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/PauseMenu.png\" alt=\"\" class=\"wp-image-122\" srcset=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/PauseMenu.png 1247w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/PauseMenu-300x142.png 300w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/PauseMenu-1024x485.png 1024w, https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/PauseMenu-768x364.png 768w\" sizes=\"auto, (max-width: 1247px) 100vw, 1247px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p><strong>Current Status:<\/strong><\/p>\n\n\n\n<p>The game now has a solid audio foundation that dramatically improves the atmosphere. A complete menu flow, from the main menu to a pausable in-game state, is now functional. The dungeon generator is also more robust after addressing the bugs that arose from using more complex art assets.<\/p>\n\n\n\n<p><video src=\"https:\/\/chriscarlton.net\/wp-content\/uploads\/2025\/08\/GI_Week3b.mp4\" controls=\"false\" width=\"100%\" height=\"auto\"><\/video><\/p>\n\n\n\n<p><strong>Next Steps:<\/strong><\/p>\n\n\n\n<p>With the menu framework in place, my next logical step is to build it out further by adding an options menu. This will allow players to control settings like audio volume, which is especially important now that the sound system is implemented. After that, I\u2019ll look into expanding the soundscape with more interaction-based sound effects (like item pickups etc.).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What I\u2019ve Been Working On: This week was all about adding crucial layers of immersion and functionality through audio design and core menu systems. I implemented a full suite of sounds to bring the world to life, including footstep audio for walking and running, jumping sounds, and a layer of creepy ambient music to build [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6,5],"tags":[],"class_list":["post-120","post","type-post","status-publish","format-standard","hentry","category-portfolio","category-school"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Portfolio Progress Week 3 pt. 2 - Chris Carlton<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/chriscarlton.net\/index.php\/2025\/08\/22\/portfolio-progress-week-3-pt-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Portfolio Progress Week 3 pt. 2 - Chris Carlton\" \/>\n<meta property=\"og:description\" content=\"What I\u2019ve Been Working On: This week was all about adding crucial layers of immersion and functionality through audio design and core menu systems. 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