Portfolio Progress Week 3

What I’ve Been Working On:

This week, my focus shifted from core systems to enhancing the player experience and establishing the game’s atmosphere. The most significant change was switching the player controller from a third-person to a first-person perspective. This immediately creates a more immersive and claustrophobic feel, which is perfect for a dungeon crawler.

To build on this, I’ve done an initial lighting pass and applied a green tint to the player’s view, simulating a night vision or found-footage camera aesthetic. I also implemented a functional splash screen on game startup and began updating some of the basic placeholder textures. In parallel, I’ve been collaborating with my artist, Erica, reviewing her latest asset deliveries and providing feedback to ensure they align with our vision.

Current Status:

The game now plays from a first-person viewpoint with a distinct “night vision” mood. The splash screen is functional, and the next set of art assets from Erica has been reviewed and approved for implementation.

Next Steps:

My top priority for the upcoming week is to begin integrating Erica’s newest assets into the procedurally generated levels, replacing the current blockout pieces with more detailed models. After that, I plan to start development on the main menu and pause systems, and working on sound for the dungeon which will be another major step toward creating a complete and polished experience.

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