Portfolio Progress Week 2 pt. 2

What I’ve Been Working On:

While I’ve continued to refine the procedural dungeon generation, my main focus this week shifted toward implementing a core gameplay loop: artifact hunting. I’ve successfully built a system that procedurally places key artifacts throughout the generated levels. To support this, I also coded the item pickup functionality for the player and created the initial HUD feedback, so there’s a clear on-screen notification when an item is collected.

On the art front, my collaborator, Erica, has delivered the first set of blockout assets for the dungeon’s architecture. This includes walls, arches, and some fantastic vaulted ceilings that will really help define the space. I’ve had a chance to review them, and they look great.

Current Status:

The artifact placement and pickup systems are fully functional within the basic greybox version of the dungeon. The foundational art assets from Erica are mostly complete and ready for implementation, but I have not yet had the chance to integrate them into the project.

Next Steps:

My top priority for the coming week is to add some of Erica’s assets and lighting. This will be a huge visual and practical step forward, allowing us to finally test player navigation and scale within a more realistic environment. Once the new architecture is in place, I will refine the artifact placement logic to work intelligently with the more complex geometry.

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